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In this tutorial, you’ll run a working player sign-up application against your own GBG Go journey. The source for this sample app is on GitHub: You need the front end and one backend. Both backends expose the same HTTP API, so the front end works with either.

What this tutorial covers

By the end, you’ll have a player sign-up application that:
  • Starts a verification journey through the Go Journey API v2.
  • Renders each screen from the journey’s own configuration, rather than from hardcoded forms.
  • Collects identity details, contact details, a current and previous address, a photo ID, and a selfie.
  • Confirms the player meets the age requirement and screens them for financial vulnerability.
  • Polls for the outcome and shows the decision, including a referral to manual review.
When a journey finishes, you can see it in the Investigation portal.
This is the API sample app tutorial. It covers the API-first integration only, and does not cover the SDK or hosted journeys. For how the sample apps are built and what they share, see the Sample applications overview.

Prerequisites

  • Access to the Go dashboard, with permission to create and publish journeys.
  • Licences for the modules this tutorial uses. Licences are assigned to your department by GBG, and an unlicensed module shows a warning icon in the Journey builder.
  • An API client. See Manage API clients for how to create one and get your client ID and secret.
  • Node.js v18 or higher, for the front end and the TypeScript backend.
  • JDK 21 and Maven, only if you choose the Java backend.
  • Git, to clone the sample repositories.
The modules this journey uses are Document Classification v2, Document Extraction v2, Document Authentication v2, Facematch Verification, PEPs and Sanctions Standard, Address Verification (Global), Financial Vulnerability, Age Verification, and Data Verification.

Part 1: Build the journey

The application renders its screens from whatever your journey collects, so the journey comes first. A gaming journey has two obligations beyond confirming identity. It has to establish that the player is old enough, and it has to flag signs of financial vulnerability so that safer gambling measures can follow. The finished journey looks like this. Nine modules run in sequence, then one evaluation node routes the player to accept, reject, or manual review.
The age verification journey in the Journey builder, showing nine verification modules followed by an evaluation node with three decision branches

The gaming age verification journey

1

Add the modules

In the Journey builder, add these modules in order:
Select the v2 variant of each document module, for example Document Classification v2 rather than Document Classification. The v2 variants are built for this API.
For instructions, see Configure modules.
2

Set the country on Address Verification

Address Verification takes the country from its own settings rather than from the player’s address, so it needs setting before the journey runs.
  1. Click the Address Verification (Global) module in the journey.
  2. Click Settings.
  3. In the Country field, enter the ISO3 code for the country you verify addresses in, for example GBR.
  4. Click Save all settings.
ISO3 codes are the GO platform convention, so GBR, FRA or DEU. An ISO2 code such as GB is also accepted. For US addresses, use the dedicated US variant instead, which is certified for USPS DPV and CASS.
3

Add the evaluation

Add an Evaluation node after the modules and configure these three decisions. For how to add and configure one, see Set up evaluation.Set the classification on each decision as shown. The application reads it to choose a result screen, where positive renders an approval, negative a decline, and neutral a referral to manual review.Give each decision branch an End of journey node.
4

Publish to Preview

Click Publish to Preview. You’ll see the confirmation message Delivery deployed successfully.Use Preview while you build and test. Publish to Production when you’re ready for real players. The application works the same against either, and only the resource ID changes.
5

Copy the resource ID and version

Go to Dashboard in the Journey builder and copy the Resource ID and Version number.You’ll combine them as <resourceId>@<version>, for example:
Pin the exact version rather than using @latest. Every republish creates a new version, and a pinned application keeps running the version you tested until you change it deliberately.

Part 2: Set up the backend

Clone the backend in the language you prefer. Both expose the same HTTP API, so the front end works with either.
.env.local is listed in .gitignore, so Git doesn’t track it. Never commit your client secret, and never put it in application-*.yml.
Create a file named .env.local in the repository root:
Open src/main/resources/application-ridgeline-play.yml and set your journey:
Start the service in live mode:
It listens on http://localhost:8083. The script finds JDK 21, loads .env.local, and starts the right profile.
Both backends also have a mock mode that needs no credentials, which is useful for working on the front end alone. The live command is what switches them to your real journey.

Set your region

The samples default to the EU platform. If your tenant was provisioned elsewhere, then change the base URL and the region together:
Change both values. Authentication succeeds regardless of region, so a mismatch shows up later as journey calls failing against the wrong host.
In application-ridgeline-play.yml:

Part 3: Set up the front end

The front end is one repository holding three applications. This tutorial uses the gaming one.
Create apps/ridgeline-play/.env.local:
NEXT_PUBLIC_* values are compiled into the browser bundle. Never put credentials here. They belong in the backend’s .env.local.
Start the front end:
Open http://localhost:3002. With the backend already running, you’ll land on the first screen of your own journey.
If you see the Sign up screen, the whole chain is working, from the browser through the front end and backend to GBG Go.
To understand the request flow the app uses, and how it renders screens from your journey, see How the applications are built.

Troubleshooting

This journey asks for six address components rather than the three some journeys use, so a screen plan written against a shorter address submits an incomplete element and the journey stays on that screen.
The screen plan doesn’t recognise something the journey collects, so the app falls back to a plain form rather than stalling.This usually means the journey changed after the plan was written. Check the backend log for No screen mapped for outstanding elements, which names the unmapped elements, then add them to the screen plan.
The journey’s required fields changed under the same resource ID. A republish can add required elements, so an address that needed three components can come back needing six, and a screen plan written against the old shape submits an incomplete element.Re-read collects after every republish rather than assuming the shape holds.
The backend keeps sessions in memory, so restarting it invalidates every session in progress. Start a new journey.For the same reason, the samples run one journey per browser tab. The session ID lives in sessionStorage, so reloading resumes the journey, but a new tab starts a fresh one.
The region is mismatched. The token endpoint is global, so authentication works regardless, but journey calls go to a regional host. Check that region and base-url name the same region.
A module that errors is different from one that declines, because nothing was decided about the customer.Open the journey in the Investigation portal and look at the failing step. It carries an error code, a problem description, a suggested action, and a correlation ID. Quote the correlation ID when contacting support, because it identifies the exact execution.

Next steps

Review the outcome

See the journeys you ran, module by module, in the Investigation portal.

Configure outcomes

Change what each module reports, and how your evaluation turns those into decisions.

Publish to Production

Move from Preview to Production when you’re ready for real customers.

Explore the API

The full Journey API v2 reference.